package timberman.core;

import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;

public class AssetUtils {
	public static AssetManager manager = new AssetManager();
	public static Skin skin = null;
	public static String man_atlats = "data/graphics/man_atlas.txt";
	
	
	public static void load() {
		manager.load(man_atlats,TextureAtlas.class);
	}

}
